LeetCode Problem

How to Solve Jump Game

The Jump Game problem asks whether you can reach the last index of an array, given the jump length at each position. Using dynamic programming or a greedy approach, you can determine whether it's possible by considering the jumps from each index and making state transitions based on reachable positions.

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Problem #55State transition dynamic programmingReviewed 2026-03-07
Difficulty
Medium
Primary pattern
State transition dynamic programming
Answer-first problem summary
Step-by-step approach and complexity
GhostInterview solver workflow

The Jump Game problem asks whether you can reach the last index of an array, given the jump length at each position. Using dynamic programming or a greedy approach, you can determine whether it's possible by considering the jumps from each index and making state transitions based on reachable positions.

Problem Statement

You are given an integer array nums. Starting from the first index, each element in the array represents the maximum jump length from that position. You need to determine if it’s possible to reach the last index of the array by using valid jumps at each step.

Return true if you can reach the last index, or false otherwise. For example, in the array [2,3,1,1,4], starting from the first index, you can jump 1 step to index 1, then 3 steps to the last index, making it possible to reach the end.

Examples

Example 1

Input: nums = [2,3,1,1,4]

Output: true

Jump 1 step from index 0 to 1, then 3 steps to the last index.

Example 2

Input: nums = [3,2,1,0,4]

Output: false

You will always arrive at index 3 no matter what. Its maximum jump length is 0, which makes it impossible to reach the last index.

Constraints

  • 1 <= nums.length <= 104
  • 0 <= nums[i] <= 105

Solution Approach

Greedy Approach

In the greedy approach, we iterate through the array while keeping track of the farthest index we can reach. Starting from the first index, we check if it’s possible to reach the current index. If at any point the farthest reachable index becomes less than the current index, it means we are stuck and cannot reach the last index, returning false. If we can reach or exceed the last index, we return true.

Dynamic Programming Approach

The dynamic programming approach uses a state transition where each index stores whether it’s possible to reach the last index. We iterate backward through the array, updating the reachability of each index. If an index can reach the last index or any other reachable position, we mark it as reachable. If, after processing, the first index is reachable, we return true, otherwise false.

Time Complexity Considerations

Both greedy and dynamic programming approaches operate in linear time, O(n), where n is the length of the array. The space complexity is O(1) for the greedy approach, as we only need a few variables to track the farthest reachable index. The dynamic programming approach, however, requires O(n) space to store reachability status for each index.

Complexity Analysis

MetricValue
TimeDepends on the final approach
SpaceDepends on the final approach

For both the greedy and dynamic programming approaches, the time complexity is O(n) as each index is processed once. The greedy approach achieves constant space complexity O(1), while the dynamic programming approach requires O(n) space to store reachability states for each index.

What Interviewers Usually Probe

  • Do you understand the greedy approach for Jump Game and its benefits?
  • Can you explain how the dynamic programming solution works and its space complexity?
  • Will you be able to identify edge cases, such as when the array has only one element?

Common Pitfalls or Variants

Common pitfalls

  • Forgetting that you must update the farthest reachable index in the greedy approach.
  • Confusing the order of jumps in dynamic programming, which can lead to incorrect conclusions about reachability.
  • Misunderstanding edge cases, such as when the array has only one element or if it’s impossible to jump due to zeros in the array.

Follow-up variants

  • Jump Game II: Minimum Jumps
  • Jump Game III: Reachable Indices with Constraints
  • Jump Game IV: Reaching Target with Optional Restrictions

How GhostInterview Helps

  • Screenshots and input capture tools to show array examples and debug jump decisions.
  • Clear answer paths for both greedy and dynamic programming solutions, with time and space complexity explanations.
  • Supports screen-sharing workflows that allow visualization of array traversal and dynamic programming states.

Topic Pages

FAQ

What is the time complexity of the Jump Game problem?

The time complexity for both the greedy and dynamic programming solutions is O(n), where n is the length of the input array.

How can I solve Jump Game using dynamic programming?

The dynamic programming approach involves iterating through the array in reverse, marking reachable indices, and checking if the start index is reachable.

Can the Jump Game problem be solved using a greedy approach?

Yes, the greedy approach solves Jump Game by keeping track of the farthest index reachable from each position and ensuring no position is unreachable.

What are common edge cases for the Jump Game problem?

Common edge cases include arrays with a single element, arrays with no valid jumps (e.g., [3, 2, 1, 0, 4]), and arrays where the first element is 0.

Why does the greedy approach for Jump Game work?

The greedy approach works because it iterates over the array, always ensuring the farthest reachable index is updated. If at any point we can’t reach the next position, we know we can't reach the last index.

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Screenshot Input

Capture the prompt fast instead of rewriting the problem by hand.

Answer + Complexity

Get the solution path, trade-offs, and complexity summary in one pass.

Stealth Workflow

Stay outside captured layers on supported screen-share workflows.