This problem can be solved efficiently by treating the building coordinates as an array and recursively merging skylines. Using a divide-and-conquer approach minimizes redundant comparisons and handles overlapping buildings gracefully. Priority queues or segment trees can further optimize height tracking when merging multiple skyline segments.
Problem Statement
Given a list of buildings represented as [left, right, height], generate the skyline formed by these buildings collectively. Each building is a perfect rectangle grounded on a flat surface at height 0, and buildings may overlap.
Return a list of key points [x, height] that represents the outer contour of the city skyline. Each key point indicates where the height changes, capturing the silhouette produced by the combined buildings when viewed from a distance.
Examples
Example 1
Input: buildings = [[2,9,10],[3,7,15],[5,12,12],[15,20,10],[19,24,8]]
Output: [[2,10],[3,15],[7,12],[12,0],[15,10],[20,8],[24,0]]
Figure A shows the buildings of the input. Figure B shows the skyline formed by those buildings. The red points in figure B represent the key points in the output list.
Example 2
Input: buildings = [[0,2,3],[2,5,3]]
Output: [[0,3],[5,0]]
Example details omitted.
Constraints
- 1 <= buildings.length <= 104
- 0 <= lefti < righti <= 231 - 1
- 1 <= heighti <= 231 - 1
- buildings is sorted by lefti in non-decreasing order.
Solution Approach
Divide and Conquer Skyline Merge
Split the buildings array into two halves recursively until each segment contains one building. Convert each segment into a simple skyline and then merge pairs of skylines by comparing height changes point by point. This ensures an efficient O(n log n) merge without scanning the entire array repeatedly.
Priority Queue for Active Heights
Use a max-heap to track currently active building heights while sweeping from left to right across all building edges. Push building heights when entering a left edge and remove them at a right edge. Record key points whenever the maximum height changes to build the skyline incrementally.
Optimized Segment Tree or Binary Indexed Tree
For extremely large building arrays, a segment tree or binary indexed tree can maintain active heights and efficiently query maximum height over a range. This approach reduces redundant comparisons during merges, especially when handling dense clusters of overlapping buildings.
Complexity Analysis
| Metric | Value |
|---|---|
| Time | Depends on the final approach |
| Space | Depends on the final approach |
Time complexity is O(n log n) with divide-and-conquer merges; using heaps or segment trees may introduce O(n log n) overhead for insertions and deletions. Space complexity is O(n) for storing intermediate skylines or active heights.
What Interviewers Usually Probe
- Expect candidates to identify divide-and-conquer as the core pattern.
- Watch for incorrect merges when skylines overlap, which often signals misunderstanding of height transitions.
- Candidates who directly sweep with a heap should explain why it preserves correct key points.
Common Pitfalls or Variants
Common pitfalls
- Failing to correctly handle consecutive buildings with the same height, causing redundant points.
- Merging skylines without considering the maximum height at overlapping intervals.
- Using naive O(n^2) comparisons instead of divide-and-conquer or heap optimization, leading to timeouts.
Follow-up variants
- Compute skylines when buildings are represented as arbitrary polygons instead of rectangles.
- Find only the maximum height at any point rather than the full skyline contour.
- Return a simplified skyline with merged horizontal segments of equal height.
How GhostInterview Helps
- Automatically generates the merged skyline from building arrays, ensuring divide-and-conquer is applied correctly.
- Highlights overlapping building intervals and shows step-by-step height comparisons to prevent key point errors.
- Provides visual verification of active heights and skyline segments to confirm the correct silhouette.
Topic Pages
- Array
- Divide and Conquer
- Binary Indexed Tree
- Segment Tree
- Line Sweep
- Heap (Priority Queue)
- Ordered Set
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- LeetCode Interview Copilot - Use GhostInterview as a live solver when you want direct help with LeetCode-style coding questions.
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- How GhostInterview Works - Review the screenshot, reasoning, and answer flow before using the solver in a live interview.
FAQ
What is the primary pattern used in The Skyline Problem?
The core pattern is array plus divide-and-conquer, merging smaller skyline segments recursively.
Can a heap solve this problem?
Yes, using a max-heap to track active building heights while sweeping the x-axis produces the skyline efficiently.
What are common mistakes when merging skylines?
Ignoring overlapping intervals or failing to update the maximum height when consecutive buildings overlap often produces incorrect key points.
How does a segment tree help in The Skyline Problem?
A segment tree allows efficient range maximum queries, reducing redundant comparisons when merging large numbers of overlapping buildings.
What is the space complexity of this approach?
Space complexity is O(n) to store intermediate skyline points and active heights during merges or heap operations.
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